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Because you have one of the biggest general combat bonuses in the game with ascendent clone army admirals (+35% fire rate), but are limited to 100 clone pops, conquest or pop abduction is the way to go. I like the "speak softly and carry a big stick" playstyle, so militarist/xenophile with distinguished admirality and diplomatic corps and the ...Jan 19, 2023 · Depends what your fleet is using - certain weapons are best when used on specific ships. The AI is stupid (this will be a running theme), but occasionally they'll build a coherent fleet by accident, and some of those coherent fleets counter smaller ships. The AI never builds anything that counters larger ships, so those are pretty safe. The mixed weapon Overload design works but I found it falls behind once you get into repeatables as you are spreading over to many repeatables. For my builds that's 3 repeatable techs dropped. x2 Explosive and x1 shields. Focus on Armor, Energy Damage and Energy Firerate. Only pick the odd Shield repeatable with a heavy focus on fast techs to ... I fully recommend building balanced fleets in the Late Game, with a mix of several of these designs. As always, keep in mind that the best ship design is the one that counters your enemy’s, and that these designs are not as cut-and-paste as in the previous meta. Apr 27, 2019 ... Ever wondered how what the fastest ship you can build in Stellaris is? Me Neither! Turns out it kinda breaks the game. Join the Discord here ...Bloodly. • 6 yr. ago • Edited 6 yr. ago. Mass build Anchorages, yes. Prioritise Anchorages and extra starbases. By tech, by Ascension, also by raw population count. Starbases/Anchorages are the primary way to expand the fleet, so they are exceptionally important. Take a 'for instance': If you have a Nebula near you, you're obviously going ...Would probably mix with aquatics or go dry world's. 4 perks and ascension is doable by 2260's. You'll need living metal, crystal and exotic gas in reasonably large quantities. Militarist, spiritualist (fanatic) maybe authoritarian. Best way to use it is just go for anything with Reanimator civic, focus the rest on as much expansion potential as ...1 - Machine Empire (Ram Consumers) Determineted Exterminator Build. Ring origin in this empire has a great contribution to the very important energy production. You have to play aggressive because of your ethics or you need to keep upgrading starbases. Empire Setup.Fleet Feet is a running store that has been providing quality products and services to runners for over 40 years. They offer a wide range of products from running shoes and apparel...I need help understanding the fleet manager and ship design features. I've been playing for 60 hours and I don't quite understand the system at all, I've been playing with sheer numbers for the whole time leaving everything to the automatic design. I've disabled the tutorial for the main run I'm having, and I don't know how to make it come back.The more interesting option is for their relation to be like rock paper scissors. In this case you cant just build one ship type because then your fleet can just be countered. The optimal fleet consists of all three ship types. The ratio depends on how strongly they counter each other. View attachment 783266 View attachment 783267 4 shipsI partially do it for RP reasons, but it does come in handy with the contingency or other situations where the enemy gets past my initial defense line, plus it helps me get absurd amounts of fleet cap. In my current game I'm sitting at 8500 fleet cap without having a dedicated fortress world and with no anchorages. 2. scouserman3521.Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". Step 2: Research "Starhold" and "Carrier Operations". Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. Step 4: Reanimate your dragons and conquer the Galaxy. I made a few mistakes in this buildup and I could ...I just ran anti shield corvettes spam with a large fleet of battleships as backup. I control everything but the main system, which had too many armies for me to conquor, it will be a simple process after.For my civics I chose both that give extra mercenary capacity. Getting to 50 fleet size can be pretty quick if you focus on research all society texts to just increase fleet size. And if you get lucky you can just buy sets of 10 Corvettes from the scrapper league.Cut a bunch of one battleship fleet from the main fleet, then order each one to jump into different system, and destroy the local outpost. Once the order done i just order them to regroup with the fleet they were cut from. It can speed up endgame conquest dramatically. 4. spudwalt.For my civics I chose both that give extra mercenary capacity. Getting to 50 fleet size can be pretty quick if you focus on research all society texts to just increase fleet size. And if you get lucky you can just buy sets of 10 Corvettes from the scrapper league.Updated: 10 May 2022 2:14 am. You definately don't want to receive a salvo from this dreadnought. BY: Thomas Smith. Flex Your Empire's Muscles. Stellaris offers a buffet table of different weapons and ship classes, …I saw a pretty good idea to instead make 1 fleet filled with Titans of all the useful aura, and just park it on the edge of the system instead. That way it's not flying into battle and losing all your titans and will just debuff the enemies with system wide aura. That seems the most useful, just park it and the near useless Juggernaut on the ...1 - Machine Empire (Ram Consumers) Determineted Exterminator Build. Ring origin in this empire has a great contribution to the very important energy production. You have to play aggressive because of your ethics or you need to keep upgrading starbases. Empire Setup.I understand the basics of stellaris but ship design and fleet management has always been a little overwhelming to me. I normally use auto design even though I know it's terrible, but I guess I'm tired of losing battles that could've been won with a better ship design/fleet arrangement. ... r/Stellaris • Fleet Builds. r/News_Freedom ...Jun 2, 2023 ... Download Star Trek Fleet Command on Android using the Amazon Appstore: https://smart.link/zx2wf2qkybczg Thanks to Scopely and Amazon for ...For my civics I chose both that give extra mercenary capacity. Getting to 50 fleet size can be pretty quick if you focus on research all society texts to just increase fleet size. And if you get lucky you can just buy sets of 10 Corvettes from the scrapper league.The auras are pretty much the only reason to use Titans, as otherwise they are just really overpriced Battleships. The three best auras are Shield Dampener, Subspace Snare, and Targeting Grid. Shield Dampener is used if you're focusing heavily on energy weapons on your Battleship builds, Subspace Snare is good for preventing disengagement and ...Stellaris Cruiser design can yield the best ships in the game! Stellaris Cruiser builds can take on any other ship class and win. They represent the best too...Stellaris' recent 3.6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Frigates are an advanced version ...With a 24 battleship 220 fleet size, where the power shows around 180k, I lose maybe one battleship, at best, against a 130k power FE fleet. Battleships were a mix of builds, but mostly the Kinetic Artillery and one other anti-shield, with the rest Neutron Launchers.The fleet cap size is x + y where y is some number greater than zero. You dont need to know this for the above example. In stellaris you cannot create fleets greater than your X, but obviously in my screen grab above you CAN if it is a federation fleet. So, my issue is that the number displayed for the fleet command cap is WRONG.The best ship builds in Stellaris. This guide covers weapons, combat, disengagement, armor, and power disparity, as well as special coverage on Strike Craft!...ironsasquash. • 3 mo. ago. Focus on an empire that has a strong early game, since it's easier to get vassals early on as tall as everyone has low amounts of planets. Harder as the game goes on when other empires expand while you still stay small. For vassals, you can't trade favors anymore but you can still either use diplomacy to build ...Hotkey F10. They won't autobuild, but you can just order the entire fleet with a single button click after the template's been made. You still need to make a new template for each fleet, but a copy system is coming in 3.8. For now, remember you can shift+click to add/subtract 10 of any design. Hi folks, apologies for the ignorance.These behemoths are the best ship for a strong strike fleet, if the enemy builds BBs. Their high armor negates even shots by battleships, and they can pierce normal battleships.Since they have much higher visibility …Fleet builds So I've just started playing Stellaris seriously after playing with no dlc for about 55+ hours. Got all the essential dlcs yesterday and started my first machine empire run.Apr 27, 2019 ... Ever wondered how what the fastest ship you can build in Stellaris is? Me Neither! Turns out it kinda breaks the game. Join the Discord here ...One of the most troublesome and annoying things that can happen in Stellaris is a massive, multi-empire war. ... pumping out vast amounts of Energy so you can build up a massive fleet without ...Federation law determines whether any member of the federation or only the president's empire can build ships for the federation fleet. Any AI federation member's research of a component-unlocking technology will auto-update the default federation designs, but not any player-created ones, adding theirs to the list instead.Federation Fleet ships must be explicitly build and can only be designed and build by the Federation President. In turn they cost nobody any maintenance, wich is thier main advantage. The other advantage of a federation is a lot of combine power, without triggering a Fallen Empire Awakening to easily.Hello, After couple of hours of spreadsheets and playthroughs on GA 4x All Crisis (0,25 habitable worlds) , I have made my statement which can help people to find their 3.6 fleet composition. Legend : O : mediocre performance but shine in number. What I learnt is : Carrier decimates corvettes, frigates and destroyers. Late-game, I always build battleship fleets. Titan (all neutron torpedo), carriers (bombers, laser PD, plasma throwers), artillery (giga cannon and neutron torpedos) at ratio of 1:3:7. 1:4 ratio of crystal plating to shields. Haven’t come across anything that can fight back against it yet. 2. Feb 24, 2023 ... Stellaris Ship Design After The 3.6 Combat Rework ... Stellaris Cruiser Build Guide. Montu Plays ... Stellaris Ship Class Guide with @A_Spec.thekillerwalrus. A Multiplayer Co-op Meta Build (warning, long post) Meta. Everyone playing Stellaris wants to find that way to win the game. The victory score, putting down the End Game Crisis. There is no "best" empire in Stellaris, as the emergent gameplay of any somewhat optimized empire can lead to a lot of unique circumstances that ...The fleet cap size is x + y where y is some number greater than zero. You dont need to know this for the above example. In stellaris you cannot create fleets greater than your X, but obviously in my screen grab above you CAN if it is a federation fleet. So, my issue is that the number displayed for the fleet command cap is WRONG.A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ... It tends to get a "little" competitive so I was wondering which fleet build is best? I usually go for destroyer build early-mid game, and when I have the tech I need I go for a Battleship, Cruiser, Destroyer and ...You can. And against the AI no you wont be at a disadvantage. A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use. thanks :) really simplifies my construction a lot xD. now im off to spamming battleships. #2.ironsasquash. • 3 mo. ago. Focus on an empire that has a strong early game, since it's easier to get vassals early on as tall as everyone has low amounts of planets. Harder as the game goes on when other empires expand while you still stay small. For vassals, you can't trade favors anymore but you can still either use diplomacy to build ...Stellaris. January 25, 2024. Starbases are the last line of defense for your systems. If these fall, your enemy takes control of your system and edges closer to your defeat. So, of course, it makes sense to give your starbases the best chance to defeat invaders. Your fleets cannot be everywhere at once, and the enemy won’t make things easy ...Building Resources, Abidjan, Cote d'Ivoire. 519 likes · 2 talking about this. Entreprise de construction Bâtiments et Travaux PublicsI assume you have more colonies than them - they spend loads of money on ships from the start, when its better to expand and develop at the start. You should thus have no trouble in spamming cruisers. If you run low on energy, build energy plants instead of ships. If you run low on fleet cap build farms and spaceports. Or just attack someone.1. cybertex1969 • 7 yr. ago. I did a (very few) tests about battleship weapons. For me, and for now, I found a working mix: a battleship class armed only with tachion lance (TL class), and a class armed with point defense, flak and torpedoes, just to fill the slots (PD class). Optionally, cruiser and destroyer equipped with point defense and ...Once it passes, your shipyards will be able to build imperial armada ships (The tooltip tells you which ship designs are for the Imperial Armada). The armada has its own naval cap and doesn't have to follow normal fleet command limits. You can find the Armada ship designer in the Galactic Community tab on the top right.The auras are pretty much the only reason to use Titans, as otherwise they are just really overpriced Battleships. The three best auras are Shield Dampener, Subspace Snare, and Targeting Grid. Shield Dampener is used if you're focusing heavily on energy weapons on your Battleship builds, Subspace Snare is good for preventing disengagement and ...Thoughts on fleet build vs Elder One? I’m in my first game since the combat rework, my understanding is leviathans got beefed. Playing on Admiral so not sure how much that influences Elder One’s stats. IIRC base stats are 100k each of shields, armor, & hull, -75% damage to shields, and system-wide range. So I’m building a specialized ...FLEET DESIGN TIPS. So, my fleet design is always something like: -20 Corvettes (~12 of the normal type with three weapon slots and ~8 of the point defense type) -10 destroyers (Large weapon forward (kinetic artillery on late-game), Mid size on the back) -5/6 cruisers with large weapons. -2/3 dreadnoughts (usually, if 6 cruisers, 3 dreadnoughts ...Building ships manually works like you'd expect it. You build ships, merge them, split them up, whatever. Fleet Manager works with templates. It makes managing things much easier when you have multiple fleets with multiple designs for various tasks. If you lose 30 or 50 ships from six different fleets, how do you know what was lost in what fleet?At max evasion, and depending on the enemy, it may not actually take that many corvettes to screen your main fleet. If I get GDF or Fed fleets, it's usually max Titans -> max Battleships -> fill in with corvettes. Same builds unless the other Fed members are contributing something unique. 4. arkham1010.Shields or armor to counter their weapons and mass drivers or lasers to counter their shields or armor. A well armed fleet can defeat a larger fleet if they are match well. Another tactic is to try to fight them at your stations until you've beaten them back enough. Then go on the offensive when they are weakened. 4.Image from PCGamesN. Use a few Corvettes to get the Unbidden's attention and break up the fleets and draw them towards the edges of the System. As you're doing that, send in your Battleships to destroy the Anchors until there are none left. Once the Anchors are clear, go in for the Portal. Skip the Corvettes and load up your Cruisers ...Accuracy describes how good the weapon is at firing at an enemy ship in general. The coilgun has an accuracy of 75%. Now Effective Evasion is subtracted from the accuracy to get the Chance to Hit. So here we get a CtH of 75 - 8 = 67%. This means that there's a 67% chance of the shot connecting and doing damage.Phase 1: Build a Ring World Site (5000 alloys, 300 influence) Effect: None. Phase 2: Upgrade the Ring World Frame (10 000 Alloys); Effects: None. Phase 3: Complete the Ring World Section (10 000 Alloys); Effect: +1 Habitable segment. As you can see, in total, building the Ring World section will cost 25 000 Alloys and 300 influence. Thoughts on fleet build vs Elder One? I’m in my firstThese behemoths are the best ship for a strong strike Liberally build them, they're cheap and easy. Staff them with survey traits when possible. Usually the AI won't declare war (even on "murder machines!") for the first 100-200 turns, and you can extend this if you keep your fleet near capacity and on your borders. Hello, I would like to hear your opinion about starbases and Dp A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris 2.0 Mass Effect Races. So I took a stab at making some of the Mass Effect races in the game. No mods other than an EDI and Harbringer Advisor. I am however making use of all the content DLC.6. 2. Sort by: Search Comments. szniocsa. • 2 yr. ago. Shared Burdens Trade Leagues are super fun. Liberate the workers of the entire galaxy into your trade league by enforcing your ethics onto them and because of the automatic trade agreements everyone in your federation ends up super rich. Massively overbuild your jobs and the free ... FLEETMAN&Co, Abidjan, Cote d'Ivoire. 499 l...

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Adding just a couple of hangars to an otherwise regular-weapon-focused fleet isn't really gonna do...

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3. 4. Sort by: [deleted] • 2 yr. ago. You can find a rundown of the contingency’s ship systems on the wiki, take a loo...

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Hangars can be a useful option in the mid-game before Battleships arrive to provide fleet diversity, but once you ...

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PriorSolid. •. Clone army is certainly better at tech rushing but im fairly certain the actual best tech rush build is...

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Six cruisers, six destroyers, six corvettes and four frigates. That's a good mix and a step up. By ...

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